In GTA V, you play as a horrible person. Well, 3 horrible people really, the video game’s significant game play innovation from its predecessors being that you can play as 3 different lead characters. Driving with Los Santos and the rest of Blaine County – a representation of Lea and the surrounding California countryside – is still the highlight of Grand Theft Auto V, and it does make you feel like you are truly part of the criminal underworld of a morally broke city. But it’s just worth playing if you are ok with being the bad person. No, an actually bad guy.
Now, you might state, that’s the trademark of the criminal offense category Grand Theft Auto generated, a minimum of in videogames. But some of the events and missions of Grand Theft Auto V feel even more destructive and, well, evil, than the relatively light-hearted violence of most video games, the recent Saints Row 4 being an ideal example. Exactly what’s missing out on in GTA V’s tale is a sense that the characters have actually been painted into a corner by different machinations beyond their control, like NICO Belles of GTA IV, or has to commit their criminal activities to mete out justice, as Tommy Veracity performs in Vice City. The 3 primary characters of GTAV do horrible things merely to obtain paid, and be worthy of no sympathy. There’s no drive in them even to be the best at what they do, the last American value we pay for bad guys, but rather they commit these criminal activities with no lifeline tossed to the audience to pull us along in supporting them. It is the distinction in between The Godfather Part 1 and Part 2, between Inglorious Bustards and Victory of the Will, and in between Simply Cause 2 and JFK Reloaded. In the former examples, the audience can support the anti-heroes portrayed for whatever reason and condone their undoubtedly dreadful actions, but in the latter group, the subject or the lead character’s morals are altered too far from the norm to be conveniently seen.
That’s what it resembles to play Grand Theft Auto V. The three guys you take control of throughout the game aren’t even anti-heroes. They’re just scumbags.
Franklin disrespects everything and everyone in his rundown area, however in some way forges a bond with a middle-aged white man, Michael, in his search for a means to become more than a crack head. When he erroneously rips down a Mexican gangster’s residence – it should be pointed out Michael indicated to rip it down, he just didn’t know how much it would cost him – Michael employs Franklin to make him back into the break-in video game to make cash. There’s Trevor, who is hectic broadening his math laboratory empire in the hills outside Los Santos by stomping bikers in the face.
The city of Los Santos is as much a character in GTA V as those people and it’s just as depressing a representation of humankind. The freeways, opportunities and streets of the city landscape are artfully stood for, stimulating certain areas and places in Lea simply as Liberty City does for New York. Ads and billboards for products like Pisswasser beer and Life Invader, a parody of Face book, are supposed to be funny, I suppose, however the radio jingles and synthetic talk radio areas come off as childish instead. Pedestrians take get in touch with their mobile phone, and overhearing exactly what they say to their enthusiasts, their mommies and their representatives develops an aural kaleidoscope of a culture obsessed with self-image and fame, none of it specifically pleasant. Satire stands out at explaining our foibles, our faults, but that doesn’t imply it produces wonderful escapism.
Cueing up your preferred radio station from the 17 offered and taking in the landscapes is the best part of Grand Theft Auto V. Driving is forgiving, and you’re inevitable crashes have a low chance of tossing you through the windscreen or flipping over your automobile permanently. Not only can you nab the fastest or best-handling car on the road for a more pleasurable ride, but you also level up each character’s driving ability as you play.